We are repeatedly seeing that the next generation of consoles will
differ radically from any before it. We’re not only looking at entirely
different system architecture, heavy implementation of cloud computing
and social networking, and an unprecedented level of publishing
accessibility, but also a distinct lack of one element in particular:
graphical improvement.
The PlayStation 4 and Xbox One are easily the most powerful consoles in the industry’s history, and therefore sport the best GPUs and game engines (of consoles, mind you). The countless reveals and gameplay trailers that we’ve seen thus far attest to the raw power of the two systems as well as the resulting visual fidelity. However, we’re also hearing very little in the way of, “Check out these pixels!” from next-gen developers.
I find this to be a welcome change, and one that I believe stems from a number of factors, not just the graphical plateau inherent in video games.
The theoretical limit to graphics in games would be photorealism: replicating real life flawlessly. Clearly, we’re not quite at that point just yet, but that unavoidable limitation will always influence gaming, largely by making games whose graphics do encroach upon photorealism that much more worthy of praise.
This harkens back to the advent of the PS3/Xbox 360 era, during which (particularly at the beginning) graphical advances were a dominant trait in game promotion. The gap between the PlayStation 2 and original Xbox and their older brothers is enormous; not a single PS2 title can, strictly visually speaking, compare to a current-gen game. Because of this, games like Halo, God of War, Uncharted, and Gears of War were quickly praised for, if nothing else, their strides in providing some welcomed eye candy.
The PlayStation 4 and Xbox One are easily the most powerful consoles in the industry’s history, and therefore sport the best GPUs and game engines (of consoles, mind you). The countless reveals and gameplay trailers that we’ve seen thus far attest to the raw power of the two systems as well as the resulting visual fidelity. However, we’re also hearing very little in the way of, “Check out these pixels!” from next-gen developers.
I find this to be a welcome change, and one that I believe stems from a number of factors, not just the graphical plateau inherent in video games.
The theoretical limit to graphics in games would be photorealism: replicating real life flawlessly. Clearly, we’re not quite at that point just yet, but that unavoidable limitation will always influence gaming, largely by making games whose graphics do encroach upon photorealism that much more worthy of praise.
This harkens back to the advent of the PS3/Xbox 360 era, during which (particularly at the beginning) graphical advances were a dominant trait in game promotion. The gap between the PlayStation 2 and original Xbox and their older brothers is enormous; not a single PS2 title can, strictly visually speaking, compare to a current-gen game. Because of this, games like Halo, God of War, Uncharted, and Gears of War were quickly praised for, if nothing else, their strides in providing some welcomed eye candy.
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